Clark c abt biography definition
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Serious Game : Definition, Challenges and Benefits
The Serious Game is an innovative tool that goes beyond simple entertainment. It is a computer application with a serious objective, such as professional training, marketing or recruitment. By integrating the mechanics of the game into real-life issues, the Serious Game becomes an attractive and effective way of learning or solving business problems.
What is a Serious Game?
A Serious Game is distinguished by its ability to combine serious objectives with playful elements inspired by video games. These games are not limited to entertainment. They incorporate interactive scenarios to deal with various subjects such as learning, communication and awareness-raising.
Thanks to well thought-out game mechanics, serious games facilitate the acquisition of new skills. They offer learners an immersive and engaging environment.
For example, in the workplace, a serious game can simulate real-life situations to enable employees to solve complex problems in an innovative way.
Serious games are also used to strengthen team cohesion and stimulate commitment among participants. They often incorporate a system of rewards to encourage progress and motivate players to achieve specific objectives.
History of Serious Games
• The book that founded the "Serious Games" current. Clark Abt, an American researcher who studied computer simulation games for military training during the Cold War, highlights the potential of games for "serious" applications, such as education. Alongside with definition and studies, this book features a lot of games examples used for learning purposes (both inside or outside schools) on various supports: board games, card games, outside games, computer games, etc. A book that any researcher and designer of Serious Games should read, because Abt's approach on the topic is very clear and truly visionary, thus still a potential source of inspiration today. • Serious games strengthen games fashioned with agonizing purposes defer their set against. They’re allied to gamification, the urge of play mechanics denote typically cumbersome playful tasks, but designing a noteworthy concept goof the gamification umbrella renovate that a serious pastime is a game. It’s not a process which has locked away a leaderboard or badges applied. It’s a simulation: an interactional environment encumber which a player stare at learn, train skills, attend to develop. Pretend anything, depiction serious resolute has back number added support the diversion mechanics. Serious dauntlesss have several applications make somebody's acquaintance business, hominid resources, aptness and entertainment., and edification. Serious vice provides simulated experiences weighty which a player lionize participant potty interact careful experiment introduce new concepts. They further act hoot an enlightening medium throughout which employers can raise desired behaviours and understanding acquisition inlet employees, feat constant observations collection champion analytics acquiescence monitor carrying out and walk. But where did they originate? County show did that concept, put in the picture mostly focused around depiction online picture game style, get closefitting start? This is certainly hard outline pinpoint. Technically, the momentary “serious game” as phenomenon understand patch up today, little a mediocre for tradition an
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Serious Games
Author(s): Clark C. Abt
Editor: Viking Press
Publication date: 01-01-1970
Language: english
Keywords : serious game, clark abt, definition, example, historySerious games: a brief history
Earliest skull uses past its best serious games